Irregular King’s Defences Grandmaster Games

Study Irregular King’s Defences Grandmaster Games with 1.e4 a5, a6, b6, f5, f6, g5, h5, h6, Na6 or Nh6 and explore how the openings develop in practical play. Replay each game interactively in MICOS DB, where its Opening Group, Opening Name and MICOS Code are identified according to the exact move order. Select Explore Opening Group ▶ to learn the Opening Group and use the games as inspiration to build your own opening repertoire.


○ White to move
Evaluation:
Best Move:
    
Full game details in the downloaded PGN file.